.. _doc_configuring_an_ide_vscode: Visual Studio Code ================== `Visual Studio Code `_ is a free cross-platform code editor by `Microsoft `_ (not to be confused with :ref:`doc_configuring_an_ide_vs`). Importing the project --------------------- - Make sure the C/C++ extension is installed. You can find instructions in the `official documentation `_. Alternatively, `clangd `_ can be used instead. - When using the clangd extension, run ``scons compiledb=yes``. - From the Visual Studio Code's main screen open the Godot root folder with **File > Open Folder...**. - Press :kbd:`Ctrl + Shift + P` to open the command prompt window and enter *Configure Task*. .. figure:: img/vscode_configure_task.png :align: center - Select the **Create tasks.json file from template** option. .. figure:: img/vscode_create_tasksjson.png :align: center - Then select **Others**. .. figure:: img/vscode_create_tasksjson_others.png :align: center - If there is no such option as **Create tasks.json file from template** available, either delete the file if it already exists in your folder or create a ``.vscode/tasks.json`` file manually. See `Tasks in Visual Studio Code `_ for more details on tasks. - Within the ``tasks.json`` file find the ``"tasks"`` array and add a new section to it: .. code-block:: js { "label": "build", "group": "build", "type": "shell", "command": "scons", "args": [ // enable for debugging with breakpoints "dev_build=yes", ], "problemMatcher": "$msCompile" } .. figure:: img/vscode_3_tasks.json.png :figclass: figure-w480 :align: center An example of a filled out ``tasks.json``. Arguments can be different based on your own setup and needs. See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments. Debugging the project --------------------- To run and debug the project you need to create a new configuration in the ``launch.json`` file. - Press :kbd:`Ctrl + Shift + D` to open the Run panel. - If ``launch.json`` file is missing you will be prompted to create a new one. .. figure:: img/vscode_1_create_launch.json.png :align: center - Select **C++ (GDB/LLDB)**. There may be another platform specific option here. If selected, adjust the configuration example provided accordingly. - Within the ``launch.json`` file find the ``"configurations"`` array and add a new section to it: .. tabs:: .. code-tab:: js LinuxBSD { "name": "Launch Project", "type": "lldb", "request": "launch", // Change to godot.linuxbsd.tools.64.llvm for llvm-based builds. "program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64", // Change the arguments below for the project you want to test with. // To run the project instead of editing it, remove the "--editor" argument. "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "externalConsole": false, "preLaunchTask": "build" } .. code-tab:: js LinuxBSD_gdb { "name": "Launch Project", "type": "cppdbg", "request": "launch", // Change to godot.linuxbsd.tools.64.llvm for llvm-based builds. "program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64", // Change the arguments below for the project you want to test with. // To run the project instead of editing it, remove the "--editor" argument. "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "externalConsole": false, "setupCommands": [ { "description": "Enable pretty-printing for gdb", "text": "-enable-pretty-printing", "ignoreFailures": true } ], "preLaunchTask": "build" } .. code-tab:: js Windows { "name": "Launch Project", "type": "cppvsdbg", "request": "launch", "program": "${workspaceFolder}/bin/godot.windows.editor.dev.x86_64.exe", // Change the arguments below for the project you want to test with. // To run the project instead of editing it, remove the "--editor" argument. "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "console": "internalConsole", "visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis", "preLaunchTask": "build" } .. figure:: img/vscode_2_launch.json.png :figclass: figure-w480 :align: center An example of a filled out ``launch.json``. .. note:: Due to sporadic performance issues, it is recommended to use LLDB over GDB on Unix-based systems. Make sure that the `CodeLLDB extension `_ is installed. If you encounter issues with lldb, you may consider using gdb (see the LinuxBSD_gdb configuration). Do note that lldb may work better with LLVM-based builds. See :ref:`doc_compiling_for_linuxbsd` for further information. The name under ``program`` depends on your build configuration, e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with ``platform=editor`` and ``dev_build=yes``. If you run into any issues, ask for help in one of `Godot's community channels `__. .. tip:: To get linting on class reference XML files, install the `vscode-xml extension `__.