Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

BoxShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D box shape used for physics collision.

Description

A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Performance: BoxShape3D is fast to check collisions against. It is faster than CapsuleShape3D and CylinderShape3D, but slower than SphereShape3D.

Tutorials

Properties

Vector3

size

Vector3(1, 1, 1)


Property Descriptions

Vector3 size = Vector3(1, 1, 1)

The box's width, height and depth.