Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Using NavigationAgents

NavigationsAgents are helper nodes that combine functionality for pathfinding, path following and agent avoidance for a Node2D/3D inheriting parent node. They facilitate common calls to the NavigationServer API on behalf of the parent actor node in a more convenient manner for beginners.

2D and 3D version of NavigationAgents are available as NavigationAgent2D and NavigationAgent3D respectively.

New NavigationAgent nodes will automatically join the default navigation map on the World2D/World3D.

NavigationsAgent nodes are optional and not a hard requirement to use the navigation system. Their entire functionality can be replaced with scripts and direct calls to the NavigationServer API.