Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

CapsuleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

A 2D capsule shape used for physics collision.

Description

A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.

Performance: CapsuleShape2D is fast to check collisions against, but it is slower than RectangleShape2D and CircleShape2D.

Properties

float

height

30.0

float

radius

10.0


Property Descriptions

float height = 30.0

  • void set_height ( float value )

  • float get_height ( )

The capsule's height.


float radius = 10.0

  • void set_radius ( float value )

  • float get_radius ( )

The capsule's radius.