Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Skin

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Methods

void

add_bind ( int bone, Transform3D pose )

void

add_named_bind ( String name, Transform3D pose )

void

clear_binds ( )

int

get_bind_bone ( int bind_index ) const

int

get_bind_count ( ) const

StringName

get_bind_name ( int bind_index ) const

Transform3D

get_bind_pose ( int bind_index ) const

void

set_bind_bone ( int bind_index, int bone )

void

set_bind_count ( int bind_count )

void

set_bind_name ( int bind_index, StringName name )

void

set_bind_pose ( int bind_index, Transform3D pose )


Method Descriptions

void add_bind ( int bone, Transform3D pose )

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void add_named_bind ( String name, Transform3D pose )

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void clear_binds ( )

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int get_bind_bone ( int bind_index ) const

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int get_bind_count ( ) const

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StringName get_bind_name ( int bind_index ) const

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Transform3D get_bind_pose ( int bind_index ) const

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void set_bind_bone ( int bind_index, int bone )

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void set_bind_count ( int bind_count )

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void set_bind_name ( int bind_index, StringName name )

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void set_bind_pose ( int bind_index, Transform3D pose )

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